Date: Tue, 25 Jul 2000 21:56:23 +0100 From: Paul Barclay Subject: [O] NetRep Reply 559 ======================================================================= NetRep Reply number 559 to the Magic: the Gathering List ======================================================================= This reply covers the digests: MTG-L Digest - 18 Jul 2000 to 19 Jul 2000 - Special issue (#2000-229) MTG-L Digest - 19 Jul 2000 (#2000-230) MTG-L Digest - 19 Jul 2000 to 20 Jul 2000 - Special issue (#2000-231) Older replies may be found at: http://www.second-hand.demon.co.uk ftp://ftp.magic.asuka.net http://www.yavapaiopen.com http://www.en.magic.asuka.net http://www.wizards.com/dci/judge/judgelistarchive.asp SHORT ANSWERS: ======================================================================= ** If you animate a land, it will be colourless unless the effect says otherwise. ** The "may=modal" rule has been revoked, because it was stupid. For triggered abilities using the word "may", you make the choice on resolution. ** The 250 line limit is just a limit. You don't have to aim for it. :-) LONG ANSWERS: ======================================================================= [Arista, asking about combat] >1. If I assign for example a prodigal sorcerer to block some other creature, >and i tap the sorcerer to use his ability and do 1 damage to the creature, >but the creature doesn't die. is the block still asigned even as the >sorcerer is tapped?? The creature is still blocked by the Sorcerer, and it will still deal its damage to the creature. >2. And if instead of blocking with a sorcerer I block with a Mother of >Runes, and i give to the MoR protection from the color the attacking >creature is, and if for ex. the attacking creature would be a Colossus of >Sardia, who tramples. Would I receive some damage because of the trample? You'd receive trample damage equal to the Power of the creature minus the Toughness of the Mother (and the Mother will die if it were a Colossus, as it's colourless). >3. And if i block the colossus with for ex. 2 mesa pegasus, which band. can >i say:'Ok, one of my pegasus takes the whole damage' ? Yes. Banding works very well against Trample. >4. and what if I have 8 lifes, and to avoid dying I say:' ok, each mesa >pegasus gets 1 damage and I only get 7' Is that valid? Yes, although it's not the best plan, since both of them will die and you'll take 7. >5. In a type II tournament, can I use for ex. a 4th edition Armaggedon, >which is on 6th edition, a valid type II set? Yes, you can use it. >6. what about portal cards? i read the other day that if they exist in some >non-portal set, they may be used in extended type tournaments. does that >apply for some other types of tournaments?? You can use them if they exist in a legal set. ----- [Jeff Jordan, with some Qs] >> ** Ashen Ghoul vs Drought: I'll check. > >Dave Delaney has said that Drought affects any B-costed spell or >activated ability. It doesn't matter where it came from, since you >always pay when the pseudospell is on the stack. He didn't say >whether a black weenie needs the swamp sacrifice if played by an >Aluren (it should) Correct and correct. ----- [Greg Janson, asking about Diabolic Servitude] >When Diabolic Servitude comes into play, return target creature card from >your graveyard to play. >When the returned creature is put into a graveyard, remove that creature >from the game and return Diabolic Servitude to its owner's hand. >When Diabolic Servitude leaves play, remove that creature from the game. > >It's the second paragraph that gets me. It doesn't look like the Servitude >should ever return to your hand. > >I have Diabolic Servitude in play as well as an Elf that it brought back. >Elf dies. This triggers the second ability. Before triggered abilities even >go on the stack, Servitude enters the graveyard as a state-based effect. It's an Enchantment, not an Enchant Creature. ----- [Jeff Stager, asking about Humility] >1) One Op and one Humility in play. > What happens? All global enchantments are 1/1, as are all creatures. The Opalescence is just an enchantment and not a creature, of course. >2) Two Op's and one Humility in play. > What happens? Use timestamp order to apply the three effects. ----- [Tobias Licht, asking about replacements] >With your applied logic, assuming a furnace of rath in play and a pariahed >creature, i could arc-lightning creature and player for say 1 to player, 2 >to creature, replace 1 to player (Furnace) with 2, replace 2 to creature >with 2 to player making that 4 to player, and since Furnace already >applied to some of that damage end here. No, you can't do that. The Furnace is applied to the entire event at once, doubling all the damage. The player is taking 6, no matter what. Note that prevention effects "prevent the next 3 damage..." or "prevent all damage..." don't have any restriction on how many times they can be applied (redirection effects are all replacements). ----- [Ingo Warnke, asking about Furnace of Rath] >FURNACE OF RATH >If a source would deal damage to a creature or player, it deals double >that damage to that creature or player instead. > >This makes the Furnace apply seperately to damage being dealt to >different things (creatures and/or players) at the same time. No, it doesn't - it's got one ability, so it affects everything at the same time. >419.8a If two or more replacement or prevention effects are attempting >to modify the same event in contradictory ways, the affected player >chooses the order to apply them. If no player is directly affected, >the player who controls the affected permanent chooses the order to >apply them. > >If some replacement effect would change what happens to several >permanents, the above rule wouldn't be applicable if those permanents >were controlled by different players. Really hoped you wouldn't ask this question. It's only relevant if you've got something like Furnace of Rath, a Pariah controlled by an opponent and a Healing Salve. I'm not sure what should happen here - does anyone have any ideas? I'll ask the Rules Team, too. [CEs] >Or maybe times have changed and the Rules Team >is now willing to accept things it definitely didn't want 2 years ago. No, they haven't. Not at all. ----- [Jeff Jordan with a continuous question] >Question for Paul: What is the exact reasoning for any of these >Ops *not* being applied at the "initial" level as rule 214.5 suggests? The rules team didn't want to think about the problem too much, and took the easy way out. I didn't argue on this point too much, as the distinction between "initial" and "current" doesn't really work at all, except for things that change power/toughness. Think about control changing effects, and things that add/remove abilities - both need to be applied before the so-called "initial" abilities. ----- [Ed Philips, talking about events and CEs] >Side note: I would propose that if an event that is written "C >happens and D happens", then the event can be separated into two events: >"C happens" and "D happens" without effecting the outcome - it seems >"intuitive" enough. Please tell me why this is not the case. It's not the case, because of cards such as Jokulhaups >By the way, has anyone thought of, rather than specifying a hard algorithm >for ordering CEs, we could instead have a basic ordering and maybe some >basic dependencies and then devise a scheme for leaving the rest to >_choices_ made by the players? This got nuked when we realised that there was absolutely no way to govern the choices in a sane way without writing them down at the start of each turn. Plus, it's hardly "static" if they can change on a whim. What we have currently is a system where people can remember the results, because they're the "sensible" outcomes in almost all cases, and so weird as to be memorable (Op+Hum) in the rest. CE interactions aren't particularly vital for play except in a few cases, which generally don't involve more than 2 CEs, and are easy to work out. The most common use for CEs in play is Power/Toughness modifications, and these work perfectly on their own. Paul. - ------------------------------------------------------------------- - - Paul Barclay -- paul@second-hand.demon.co.uk -- Phone: 07939 081819 - - DCI Level 3 judge ---- http://www.second-hand.demon.co.uk/index.htm - - Official MTG-L Network Representative for Wizards of the Coast, Inc -