Date: Thu, 13 Jul 2000 08:36:58 +0100 From: Paul Barclay Subject: [O] NetRep Reply 556 ======================================================================= NetRep Reply number 556 to the Magic: the Gathering List ======================================================================= This reply covers the digests: MTG-L Digest - 5 Jul 2000 to 6 Jul 2000 (#2000-212) MTG-L Digest - 6 Jul 2000 to 7 Jul 2000 (#2000-213) MTG-L Digest - 7 Jul 2000 to 8 Jul 2000 (#2000-214) MTG-L Digest - 8 Jul 2000 to 9 Jul 2000 (#2000-215) MTG-L Digest - 9 Jul 2000 to 10 Jul 2000 - Special issue (#2000-216) MTG-L Digest - 10 Jul 2000 to 11 Jul 2000 (#2000-217) Older replies may be found at: http://www.second-hand.demon.co.uk ftp://ftp.magic.asuka.net http://www.yavapaiopen.com http://www.en.magic.asuka.net http://www.wizards.com/dci/judge/judgelistarchive.asp LONG ANSWERS: ======================================================================= [Darryl Greensill, asking about Auratogs] >Kudzu and Auratog appears to be a repeatable combo: {(1) I sacrifice >Kudzu to the Auratog. (2) Player whose land Kudzu was on--that's me-- >chooses where it goes next, not that it matters.} This is actually >broken. Two cards are too few to create a creature of pseudoinfinite >size. Hmm. Yep. I think we'll fix that soon. For now, it works just fine. >Fix: Reword Kudzu, "When enchanted land becomes tapped, destroy it *and* if >~this~ would be put into the graveyard from play, instead ~this~ enchants a >land of the choice of the player who controlled the last land destroyed with >~this~. " This doesn't quite work - the two things don't happen at the same time. We need: When enchanted land becomes tapped, destroy it. Move Kudzu to another land of that lands' controller's choice. I'll talk to the Rules Team about it. ----- [David Moye, asking about Chains of Mephistopheles] >So... what's the effective result of attempting to draw a card with Chains >in play? Do you dump your hand and mill a card? Or do you just discard one >then draw one? You discard one card then draw one card. Or, if you had no cards in hand, you Mill one card. Whatever it is, it's always one card. ----- [Chris Whitcomb, asking about Castle] >Stupid question time: If you have a Castle in >play and you remove the last +1/+1 counter from >the Spike Feeder, will it live as long as it is >untapped? Yes. It's 0/2, so it's not dead yet. ----- [Isamu Bae, asking about spells with no legal targets] >How do you effectively fizzle a spell? Make its (previously legal) targets all illegal (note that "fizzling" is now called "becoming countered on resolution"). > I've always come up with the >confusion... if Topple is played and Blastoderm is the biggest, shouldn't >the Topple fizzle? No - the Topple can't be played in the first place. >Player A Disintegrates Player B's Mist Dragon. In response, Player B phases >out his Dragon. Does Player A's Disintegrate fizzle, or can was it never >castable in the first place? It is countered on resolution, yes. ----- [Rob M, asking about Chains of Mephistopheles] >There are 2 Chains of Mephistopheles (#1 and #2) in play, controlled by you >(and no other permanents, to keep it simple ;^) and you have 3 cards in your >hand. >It's your First Main Phase and you have to draw a card (who cares why?). >Instead, CoM #1 makes you discard a card. >Since you did, you must "draw a card," BUT #2 replaces that with "discard a >card." >Since you did, you must "draw a card," BUT #1 replaces that with "discard a >card." No, it can't. It's already applied to this event once, so it can't apply again. ----- [Rob M, asking about "untap X lands] >I'd like to know for sure... >When a spell (or CIP ability) that has the free "Untap # lands" ability >resolves, is one required to untap only lands that one controls? No, you can untap any lands in play. >Example: >My opponent has Vintara Snapper (if controller has no untapped lands, ~ is >untargetable). I'd like to kill it with my trusty Seal of Doom, but my >opponent has cleverly tapped out. >If I should play a Cloud of Faeries (CIP, untap 2 lands) may I include lands >controlled by my opponent among the lands I untap? Yes. ----- [Talon, asking about copying Legends] > Player A has Selenia, Dark Angel in play > 3WB > Summon Legend > Flying > Selenia, Dark Angel counts as an Angel. > Pay 2 life:Return Selenia to owners hand. > 3/3 > > Player A then casts a Vesuvian Doppelganger and mimics Selenia(a legend) >but before the Doppelganger heads to the graveyard Player A pays the 2 life >to return Selenia to his/her hand...and thusly eliminating the 2 legends of >a single type in play rule. No. This isn't possible. Duplicate Legends are killed as State-based effects, so you can't play an Instant before the Doppelganger dies. ----- [Ed Phillips, asking about sacrifices] >Is a sacrificed creature considered "put into the graveyard from play"? Yes (and if you tell us exactly what card you're thinking of applying this to, we can tell you whether what you're thinking of will work or not, too). >Can I use Battle Rampart to give haste to a Spined Fluke and then >sacrifice the Battle Rampart to the Spined Fluke for its CIP >ability? What timing rules apply here? Yes. The Fluke's ability is a triggered ability. You can respond to that with the Rampart's Instant ability. ----- [Joe Zeff, asking about Rhystic Study] >The Rhystic Studies ability says, "....may draw a card." This implies that >I have a choice. Can I chose not to put the ability on the stack if I >don't want to draw a card? No, but you can choose not to draw a card if your opponent doesn't pay the {1}. ----- [Johan Sonck, asking about Land Equilibrium] >Does putting lands into play due to Harrow trigger the ability of Land >Equilibrium? Or did they just "forget" to change to wording of Land >Equilibrium to "Whenever an opponent _plays a land_, ...". Yes, it counts for Land Equilibrium. ----- [Ururam Tururam, asking two questions] >Oracle text of Storm World says more or less: 'At the begining of each >player draw step SW deals to this player 4-x damage, x is the number of >cards in his/her hand.' If it is my draw step everything is clear, I >decide: draw first or storm first. But what happens in any other player's >turn? Their "draw a card" ability goes onto the stack, then your Storm World ability goes onto the Stack, then that resolves, then they draw the card. >And second question. My opponent has Tangle Wire in play with 3 counters >on it. In response to tapping ability I disenchant the Wire. Should I tap >three permanents (because TW had 3 counters on itself when left play) or >zero permanents (because there are no counters on nonexisting permanent)? Three permanents - Last Known Information. ----- [Martin Roach, asking about Static Abilities] >When do static abilities begin to take effect when a card which creates them >comes in to play? As soon as the card comes into play (even before checking for triggered ability. >eg. I already have an opalescense in play. If I cast a Parallax wave can I >remove the counters before it becomes a creature and loses its ability? Opalescence doesn't remove abilities from enchantments. If you had Humility in play as well, then no, you couldn't do this. Paul. - ------------------------------------------------------------------- - - Paul Barclay -- paul@second-hand.demon.co.uk -- Phone: 07939 081819 - - DCI Level 3 judge ---- http://www.second-hand.demon.co.uk/index.htm - - Official MTG-L Network Representative for Wizards of the Coast, Inc -