Date: Sun, 11 Jun 2000 22:58:08 +0100 From: Paul Barclay Subject: [O] NetRep Reply 548 ======================================================================= NetRep Reply number 548 to the Magic: the Gathering List ======================================================================= This reply covers the digests: MTG-L Digest - 5 Jun 2000 (#2000-172) MTG-L Digest - 5 Jun 2000 to 6 Jun 2000 (#2000-173) Older replies may be found at: http://www.second-hand.demon.co.uk ftp://ftp.magic.asuka.net http://www.yavapaiopen.com http://www.en.magic.asuka.net http://www.wizards.com/dci/judge/judgelistarchive.asp (note the new Yavapai Open address) SHORT ANSWERS: ======================================================================= ** Mercenary and Rebel Informers both have errata to say "target Mercenary" or "target Rebel", not " target mercenary card". This fixes their interaction with Conspiracy, and makes it clear how they work. LONG ANSWERS: ======================================================================= [Scott Gray, asking about Phasing] >Sorry, but I've been kinda out of it for a while. If something with CU >leaves play -- say, via a Tawnos' Coffin or Icy Imprisonment, does it come >back into play with the CU reset, or with the CU setting it had? It will stay exactly as it was - Phasing keeps everything constant. ----- [Richard Cullen, waking up the neighbours] >Doesn't this mean that with the untap ability of Reveille >Squad the defending player can use tap abilities of >creatures such as Mother of Runes, Trap Runner, Ballista >Squad etc. twice, in such a way as > >Active player declares attackers, >Defending player puts Reveille Squads ability on stack, >Tap Mother to give Prot. >Tap Trap Runner to block. >Tap Ballista Squad to blow an attcker away. >Resolve stack and untap all. That's correct. Remember that Reveille Squad will only trigger if you are attacked by one or more creatures. It will not trigger on a null attack (one with no creatures in it). ----- [Jeff Jordan, talking about the goblin sculptures] >I'm at home today, so I don't have direct access to my NetRep reply >files. That was from a NetRep reply, sometime about a month ago. >Ingo was right: there doesn't seem to be a corresponding *rule* or >*Rules* *Team* statement to back it up, but it does seem to have >been blessed at some point. This is true of many things we consider >to be proper procedures. This is correct. It was a NetRep answer, agreed with all the NetReps. For various reasons, the Rules Team didn't want to use this ruling, and wanted to just have creatures looked for in play by subtype, not name. ----- [Jeff Jordan, with Copy Card Madness] >Ugh. While literally correct, this goes against how the Doppelganger >has always been, and is currently, ruled. Actually, Doppelganger >needs to be worded better. It should not retain any abilities, it >should gain the change-in-upkeep ability. I agree. I'll ask. ----- [Shaun Cranford, asking about the end of turns] >ObRules: Do I choose the order of "End of turn" effects on >permanents under my control? Specifically effects like Well of Life >and say "creature gets -1/-1 until end of turn." I forgot the >specific way it came up, but if it mattered, do I choose, or do the >effects expire / occur in a specific order? All "until end of turn" effects expire at the same point - during the Cleanup step. This is well after all "At end of turn" abilities have triggered and resolved. >"Would that a man could fall into a woman's arms without falling into >her hands." ----- [Martin Roach, asking that trample question] >If I attack with a Cradle Guard (or any other Green trampler) and my >opponent blocks it with a Voice Of Duty what happens. Can damage be dealt to >the defending player. If so is it all four or just 2 or what? 2 damage can be dealt to the defending player. ----- [Gabriel Moris, asking about Heightened Awareness] >Heightened Awareness, 3UU, Enchantment, Rare >As Heightened Awareness comes into play, discard your hand. At the beginning >of your draw phase, draw a card. > >Is the first sentence a triggered ability (CIP) or not? No, it is not a triggered ability. It happens at the time that Heightened Awareness comes into play (meaning that if Opalescence and Humility are in play, you'll still have to discard your hand). >if Heightened Awareness is put into play by another means than casting it >from your hand (Academy Rector, Yawgmoth's Will, etc) does this apply / >trigger ? Yes, it will work from anywhere. ----- [Josh Davidson, bouncing a question off the list] >Can the waterfront bouncer get a creature out of the graveyard. No. "Target (something)" means "target (something that is in play)", unless it specifies otherwise, so the Bouncer can only bounce creatures in play. (What you're trying to do is done by the card Undertaker) ----- [Isaac Comer, asking about the textually immense Ice Cauldron] >I assume this is based on the line of text "You may play that spell card as >though it were in your hand." My question is: Why can you still do this >if the Ice Cauldron is no longer in play? What general rules thingie does >this ruling come out of? There's no duration on Ice Cauldron's ability, so you can always play the spell (until the end of the game). Hmm. That actually makes Ice Cauldron a playable card. Paul. - -------------------------------------------------NEW-PHONE-NUMBER-- - - Paul Barclay -- paul@second-hand.demon.co.uk -- Phone: 07939 081819 - - DCI Level 3 judge ---- http://www.second-hand.demon.co.uk/index.htm - - Official MTG-L Network Representative for Wizards of the Coast, Inc -