Date: Tue, 2 May 2000 22:34:40 +0100 From: Paul Barclay Subject: [O] NetRep Reply 539 ======================================================================= NetRep Reply number 539 to the Magic: the Gathering List ======================================================================= This reply covers the digests: MTG-L Digest - 27 Apr 2000 to 28 Apr 2000 (#2000-126) MTG-L Digest - 28 Apr 2000 to 29 Apr 2000 (#2000-127) MTG-L Digest - 29 Apr 2000 to 30 Apr 2000 (#2000-128) MTG-L Digest - 30 Apr 2000 to 1 May 2000 - Special issue (#2000-129) MTG-L Digest - 1 May 2000 (#2000-130) Older replies may be found at: http://www.second-hand.demon.co.uk ftp://ftp.magic.asuka.net http://yavapai.ccgnews.com http://www.en.magic.asuka.net http://www.wizards.com/dci/judge/judgelistarchive.asp LONG ANSWERS: ======================================================================= [Mario Cravinhos, asking about old rules] >Hey, wait a second! Isn't there a rule that prevent you to use a permanent >ability without paying it's upkeep costs? No. There's no such rule. This is mainly because there's no such thing as an "upkeep cost" anymore, just triggered abilities that trigger at the beginning of the upkeep step. > Can I use, for example, my minion >of leshrac to destroy a permanent without sacrifice a creature first? Yes, you can. ----- [Bob Terrell, with a couple of mildly familiar questions] >Ingo has a 2/2 creature in play. He enchants it with Rancor, and then another >Rancor. Laurie then plays Humility. Ingo plays another Rancor on that creature >and also gives it a +1/+1 counter. How big is the creature now? > >A) 4/2 B) 8/2 C) 3/1 D) 1/1 E) 7/1 > >The correct answer according to the web page is C. Why doesn't the +1/+1 >counter have any effect? It has a later timestamp than the Humility. Why does >the Rancor have an effect when the counter doesn't? Humility is applied after the counters, because Counters are applied before all other stuff that changes power and toughness without changing permanent type (with a couple of exceptions in really weird situations). >Ingo plays Living Death. Two Mogg Bombers and a Gray Ogre (Ogre 2/2) are put >into play by the Living Death. How much damage can Ingo do? > >A) 18 B) 12 C) 6 D) 0 > >Answer given is C. Don't they all enter play at the same time? Don't the Mogg >Bombers have to be in play before their abilities can trigger? Yes, and yes. This is why it works, not why it doesn't work. Since they all come into play at the same time, both Bombers trigger on the Ogre and the other Bomber coming into play. So, you sacrifice each Bomber, and each on ----- [Jason Ness, asking about Aura Flux] >An Aura Flux is in play. At the beginning of a player's upkeep that player >will put the upkeep for each of his other enchantments on the stack. If he >then disenchants the Aura Flux in response, will he still have to pay 2 for >each enchantment? Yes, unless he wants to sacrifice that enchantment. >While normally altering the source of an effect will not alter that >effect, are things handled slightly differently with upkeep payments? No. >If someone plays Humble on a Masticore in response to its upkeep, will >you still have to pitch a card to keep it that turn? Yes. ----- [Ole Kofoed Hansen, asking more familiar questions] >Ingo controls a Forest enchanted with a Fertile Ground. Laurie controls >a Fellwar Stone. What color(s) of mana can the Fellwar Stone produce? > >Why can the Fellwar Stone only produce green and not any color? >After all it is the forest and not the Fertile Ground that produces the >additional mana, so the Forest can produce mana of any color. The Stone only looks at the Forest's abilities plus any continuous and replacement effects that would be applied to those abilities. The Fertile ground has a triggered ability that triggers on the forest being tapped for mana. The Stone doesn't look for this ability. ----- [Bob Terrell, asking about rules changes] >Is there any way that Wizards can reprint some of the older cards that have >had significant changes in wording in a set all by themselves? I doubt it. It contravenes the reprint policy, for example. >What percentage of pre-Destiny cards have had errata issued to them as a >result of 6E? I've never gone and looked. If you include the fact that all the Interrupts have been changed, and all the creatures have been changed, I think you're looking at maybe 70-80%. Of these, most are just cosmetic changes. Note that some cards have been errataed back to their original wordings. >Does anyone else think it's really wrong the way trample changes so frequently? It's changed (checks) twice in recent years. It changed when Mirage came out, and again when Urza's Saga came out. >When's the next Delphi test coming out? Does Wizards have anything like this >for the general public? It is the version for the public. The only other rules test around is the official judge test. I'm not sure when the next version of Delphi is coming out, but when it does, it will be a much harder version. >Did anyone else notice that in 90% of the Delphi test questions, the answers >were dependent on errata and/or rulings that occured as a result of 6E? It's very deliberate. If you don't know about 6th Edition, you're not going to be able to take the test. One answer in each question is the answer that people would get to if they were using the 5E rules. It's a quick way of telling how well people have transferred to the 6E rules. (Which means you may not have spotted the last 10% of 5E answers:-). >If 6E was supposed to make the game easier to understand, how come my >understanding of the rules is so screwed up? It's not. If we were still under 5E rules, you'd be having nightmares with triggered abilities and damage prevention stuff that just aren't problems for people anymore. ----- [Hanno, asking about card memory] >A card which uses counters to keep track of something goes to the graveyard. If >I manage to get it back into play, does it remember its amount of counters? No, it doesn't remember how many counters it had. It'll come into play with the full amount, as it's considered to be a completely new card. The same applies to the card "Flicker". ----- [Karl Kovaciny, asking about "If"] >A triggered ability may read "When(ever)/At . . . , if . . . , >[action]." The ability checks for the stated condition to be true when >the trigger event occurs. If it is, the ability triggers and goes on >the stack. On resolution, the ability rechecks the condition. If >the condition isn't true at either of those times, the ability does >nothing. > >Does this mean that when I lose my two Wild Dogs, they won't take my Wild >Mammoth with them, since its ability didn't trigger at the start of upkeep? Possibly. But if your opponent had anything other than 3 creatures in play, you'll lose the Mammoth, because it _did_ trigger. >What if the Mammoth's ability did trigger, but I give the Dogs to a >different person than the one who had the most before? In multiplayer? The player with the most creatures when the ability resolves gets control of the Mammoth. Of course, you could put the abilities onto the Stack in such a way that you _don't_ lose control of the Mammoth. ----- [Fernando Lopez, asking about Treachery] >If an opponent plays Treachery on one of my creatures... I sacrifice that >creature in reponse... Does the opponent still gets to untap the lands? No. Treachery is countered on resolution. ----- [Michael Schweikert, asking about Imaginary Pet] >The text of the card imaginary pet states "At the beginning of upkeep, if >you have a card in hand, return Imaginary Pet to owner's hand." I don't >quite get this. It means that if you control the Pet, you return it to whoever owns the card if you have a card in your hand at the beginning of your upkeep. ----- [Michael Schweikert, asking about Engineered Plague] >"Ingo plays an Engineered Plague naming "Elves". Laurie has an untapped >Elvish Lyrist that is not summoning sick and a Llanowar Elves in play. Can >she sacrifice the Lyrist to destroy the Engineered Plague, and so save the >Llanowar Elves?" No. The naming of the creature type happens as Engineered Plague comes into play. The elves die as a state based effect, before Laurie has the chance to use activated abilities. Basically, Laurie never has Priority at a time that the Lyrist and the Plague are in play together, so he can't play the ability. ----- [Jackson Reese Davis, asking about Apocalypse] > When he have 11 mountain he tap it all to have 11 red mana > He use 5 of them and cast a apocalyspe !!! > - the apo Remove all the permanent from the game and he discard is hand but >he have a Shivan Phoenix !! > - The phoenix come back to his hand > - And he cast the phoenix with his 6 red mana > He can do that or not ?? No. If the Phoenix was in his hand, he'll discard it, and it won't come back to his hand because it didn't go to the graveyard from play. IF it was in play, it was removed from the game, so it won't come back to his hand. Paul. - -------------------------------------------------NEW-PHONE-NUMBER-- - - Paul Barclay -- paul@second-hand.demon.co.uk -- Phone: 07939 081819 - - DCI Level 3 judge ---- http://www.second-hand.demon.co.uk/index.htm - - Official MTG-L Network Representative for Wizards of the Coast, Inc -