Date: Fri, 17 Mar 2000 20:39:06 +0000 From: Paul Barclay Subject: [O] NetRep Reply 524 ======================================================================= NetRep Reply number 524 to the Magic: the Gathering List ======================================================================= This reply covers the digests: MTG-L Digest - 10 Mar 2000 to 11 Mar 2000 - Special issue (#2000-74) MTG-L Digest - 11 Mar 2000 to 12 Mar 2000 (#2000-75) MTG-L Digest - 12 Mar 2000 to 13 Mar 2000 (#2000-76) MTG-L Digest - 13 Mar 2000 to 14 Mar 2000 (#2000-77) MTG-L Digest - 14 Mar 2000 to 15 Mar 2000 (#2000-78) MTG-L Digest - 15 Mar 2000 to 16 Mar 2000 (#2000-79) Older replies may be found at: http://www.second-hand.demon.co.uk ftp://ftp.magic.asuka.net http://yavapai.ccgnews.com http://www.en.magic.asuka.net FOLLOWUP TO PREVIOUS REPLIES: ======================================================================= *PANTS* As some people might have noticed, there were two Reply #522s. The first one should be considered #522a, the second is #522b. SHORT ANSWERS: ======================================================================= ** You can't name Kindle as a creature type, as it is the name of a Magic card. If you could name it, then it would make the card Kindle very good indeed in combination with Conspiracy. ** You cannot play Sorceries in response to other spells - they can only be played when you have Priority in your Main Phase and the Stack is empty. ** I like the ideas for multiplayer games that have been suggested recently - it's a really consistent idea to have the existence of spells, abilities and permanents be dependent on a player's control or ownership (so that if a player dies, all that player's spells on the stack are countered). I'll pass this idea back to the Rules Team. ** Animate Dead: Yes, I am weaseling out of the rules issues by suggesting that we reword it. In my place, you would too. I'm still thinking of better wordings for the card that fix the White Knight and Disenchant situations. ** For Impulse, you choose the order that the cards go on the bottom of your library. You can choose any order that you want. ** If the rules say "You can do X" and say "You can do Y", then you can do _both_ X and Y. The rulebook does not contradict itself, although it may say "You may do X" and "You may not do Y", where Y is a subset of X, so it is not actually legal to do all of X. ** AD&D Magic is not the same as Magic Magic. That's the Magic of Magic. ** Wrath of God is not targeted, as it does not use the word "target". When it resolves, take all creatures that are in play, and put them into the graveyard. ** If you have a Laccolith Rig on your opponent's Thorn Elemental, you choose when the Rig's ability resolves whether to have the Elemental deal damage using the Rig's ability or not. If you do, it won't deal its combat damage. LONG ANSWERS: ======================================================================= [Wade Wilson, asking about intentionally drawing and stalling] >It was the first round of the T2 tourney. It was 3 rounds of swiss Top >4. I was playing a U/W control deck and my opponent was playing WW >rebels. I won the first match and he won the second. There was five >minutes left for us to finish the third round. At first we both agreed >that the game probably wouldn't end in 5 minutes so we asked if we >could just draw. We wanted to do this so we could just get onto the >next round. The judge said that we aren't allowed to draw. This is actually incorrect - you can declare an intentional draw at any time, so what you wanted to do was legal. >I had no chance of killing my opponent in 5 minutes + 5 Turns. My >opponent on the other hand had a chance. I opted to shuffle the full 3 >minutes I am allowed. Then I mulliganed and shuffle for another minute >and so on until time ran out. Then I drew my hand of 4 cards and we >continued the match. The 5 turns passed and it was a draw. The judge >said that what I was doing was stalling and that it is illegal. That's correct. This is clearly stalling to take advantage of a time limit. I'd give a penalty for this (either a game loss, or extra time) if there weren't any mitigating circumstances (which in this case, there were, as the judge had failed to allow you to ID when you could do so). ----- [Da Twink Daddy, asking about naming creature types] >Paul already said 'no' but he didn't give a reasoning. I now believe that >'no' is the correct answer because of the bethmo ruling you quoted. [Not >because of the *rules*. They are vague enough to allow such antics.] Actually, what Bethmo says _is_ the rules (although unlike previous Rules Managers, she doesn't use that ability without NetRep, R&D and Editing approval). From some Rules Team notes: |The Comprehensive Rules are the final authority governing all rules |situations, and the Oracle is always correct, except in situations |where said documents are blatantly wrong. Bethmo's intuition is also |the final authority on all rules questions, except in situations where |said person has been drinking. >I would like to see another ruling put into the D'Angelo files in K.11.7: > >"When playing with unglued, you can name any noun, even if it has special >meaning in magic." [DTD 00/3/11] Hmm, sure. With a slight alteration. "When playing with Unglued, you may choose any single word for creature types as long as all players agree that it is allowed." ----- [Karl Kovaciny, asking about Phasing] >Phasing is a static ability that causes a permanent to leave play >and later return, without losing its "memory." See Appendix B, > "Older Rules." > >Has this appendix been released? Where can I get a copy? It's not been released yet. It's "coming soon". Basically, Phasing works just like it did under the 5th Edition rules. Have a look at a Mirage rulebook for stuff on Phasing. ----- [Ron Rabaut, asking about becoming blocked] >What are the legal Combat Steps a Trap Runner's ability can be activated in? Declare Attackers, Declare Blockers, First Strike Damage, Normal Damage and End of Combat (all except "Beginning of Combat"). We may be fixing Trap Runner-like cards so that they don't become good combos with Laccoliths etc. >So what happens when I use my own Trap Runner to block my own unblocked >Laccolith Grunt during the End Combat Step to make my Grunt become blocked? The Grunt does 2 more damage to a target creature. Quite useful. ----- [Ingo Warnke, asking for confirmation on illegal enchantments] >In play are a creature with Pro: Blue and Thran Lens. Via Replenish a >Treachery comes into play. Can the Pro: Blue creature be chosen to be >enchanted by Treachery? No. It can't. It's not legal to enchant it. Choose another creature. ----- [Ton Baake, asking about continuous effects] >In my grave are: Opalescence,Humility, Pandemonium, Yawgmoth's bargain, >Concordant Crossroads and 2 Crusades. I cast a replenish. How much damage >can I do with Pandemonium (if any)? You do zero damage. Your creatures don't have Haste, and the Bargain has no abilities. Everything is a 1/1 with no abilities, except the Opalescence which is a non-creature Enchantment with abilities. ----- [Jeff Jordan, asking about Mind Harness] >Why can't it anticipate? Because its very existence could alter the >anticipated state in unexpected ways. You can't anticipate what >"would be," only what *is*. Replenish a Mind Harness when exactly >one player has a Celestial Dawn. Which case should prevent the player >from choosing a normally-green creature for the Mind Harness - the one >where the creature is not green after Mind Harness comes into play, or >the one where it is not green beforehand? The one where it is not green beforehand is not a legal choice: |214.8d As part of playing a local enchantment spell, the player |announces the spell's target. The local enchantment comes into play |attached to the target permanent. If a local enchantment is coming into |play through any other means, the player putting it into play chooses a |permanent for it to enchant before it can enter play. If no legal |permanent is available, the enchantment remains in the zone that it |attempted to move from. ----- [Richard Cullen, asking two questions] >1. When does Wrath of God evaluate it's legal targets? >When the effect goes onto the stack or when the stack >resolves. The situation arose when I had a lifeline in play >and a Treetop Village. I wanted to Wrath all creatures, >thinking that when I cast the Wrath and it's effect went >onto the stack it would evaluate it's legal targets, then in >response I would activate Treetop Village (not a target for >Wrath as the Village was not a creature at the time of >evaluating the targets for Wrath) and let the stack resolve >saccing all other creatures except the Village and >bringing all mine plus some more from my graveyard into >play at the end of turn. You're a little confused here. First, Wrath of God isn't targeted. It destroys all creatures in play when it resolves. Second, you don't need to try these tricks to do what you want to do - because Wrath of God destroys all the creatures simultaneously, they will all come back into play (each one "sees" all the others as being in play as it leaves play). Thirdly, it's not possible to bring "plus some more from the graveyard" back into play. Lifeline will only bring creatures back that went to the graveyard, not those that are in the graveyard already. Lastly, remember that all your opponent's creatures will come back too, so this trick won't gain you anything at all. >2. Later in the game I had a Spiritual Asylum in play. >Now I have read somewhere that the 'Silver Rule' of Magic >is that removing the source of an effect does not remove >an effect, but I thought this only affected effects on the >stack, not global effects That's correct. Continuous Effects don't use the "Last Known Information" rule - they just look at the game as it is now. ----- [Misi, asking about Misdirection] >Player A cast shock >Player B cast Counterspell, targeting the shock in response >Player A tries to Misdirect the Counterspell, choosing itself as the >new target. This is not possible, as spells are not allowed to target themselves. Player A can make the Counterspell target the Misdirection, though. Paul. - ------------------------------------------------------------------- - - Paul Barclay -- paul@second-hand.demon.co.uk -- Mobile: 0958-980180 - - DCI Level III judge -- http://www.second-hand.demon.co.uk/index.htm - - Official MTG-L Network Representative for Wizards of the Coast, Inc -