Date: Sat, 26 Feb 2000 14:03:27 +0000 From: Paul Barclay Subject: [O] NetRep Reply 520 ======================================================================= NetRep Reply number 520 to the Magic: the Gathering List ======================================================================= This reply covers the digests: MTG-L Digest - 22 Feb 2000 to 23 Feb 2000 (#2000-56) MTG-L Digest - 23 Feb 2000 to 24 Feb 2000 (#2000-57) MTG-L Digest - 24 Feb 2000 to 25 Feb 2000 - Special issue (#2000-58) MTG-L Digest - 25 Feb 2000 (#2000-59) Older replies may be found at: http://www.second-hand.demon.co.uk ftp://ftp.magic.asuka.net http://yavapai.ccgnews.com http://www.en.magic.asuka.net SHORT ANSWERS: ======================================================================= ** If you play Mind Swords, and a player only has one card in her hand, that player just removes that card from the game. Cards are removed from the game face up. Both players see what has been removed. ** If a Flesh Reaver isn't in play when its damage resolves (for example, if it's been sacrificed to Altar of Dementia), then its triggered ability won't trigger, and you won't take any damage (your opponent will still take the damage from the Reaver, of course) ** You can use Volrath the Fallen's ability any number of times in a turn (assuming you have enough mana and creature cards). ** Magic will last longer than Pokemon does, if only because more people who play it are over the age of 25. ** If two Enchant Worlds enter play at the same time, both are sacrificed. The Comprehensive Rulebook isn't completely clear about this, but the Older Rules appendix will clear this up (when it comes out): >A card printed with the type Enchant World is a global >enchantment. If two or more Enchant World permanents are in play, >all but the one which came into play last are put into their >owners' graveyards. (This is a state-based effect. See rule 420, >"State-Based Effects.") LONG ANSWERS: ======================================================================= [Ingo Warnke, talking about Mind Swords] >Something I would like confirmation/disagreements about: The active player >selects *and reveals to the other player* the cards he is about to RFG first, >then the non-active player makes his choice, possibly depending on the >knowledge what the active player removes. That's correct. ----- [Beta, asking some questions] >1. If you play Kaysa while Pandemonium is in play, how much damage does >she deal? Two or three? Three. >2. How long do you have to wait until somebody is dead? In this >situation, there was a megrim out and one player cast a sonic burst >during his upkeep. The burst targeted the player controlling and owning >a megrim who only had four life. He also had a Bottomless Pit and an >Anvil of Bogardan out. Now the q: How much damage did the "burster" have >to take? Assuming he hasn't already resolved the Bottomless Pit's ability, he takes 2 from the Megrim (its ability resolves before the Burst). Then, the Burst resolves, and the controller of the Megrim takes 4 damage and dies and the game ends. >b) two, since the burst caster had to pay the discard effect as an >additional cost when announcing the spell, while megrim was still in >play, but the megrim and the rest is removed from the game when the >stack resolves, Depends on your multiplayer rules, of course. Whatever happens, he'll still have to discard the card to the Bottomless Pit, as its ability was already put onto the Stack (assuming this all happens in his upkeep). >3. What happens if you disenchant a Dominating licid in its enchantment >form? I let it shift back into creature form, but my opponent later said >it dies nevertheless. If you deactivate the Licid in responce, then it won't be an enchantment or artifact, so the Disenchant will be Countered on resolution, and the Licid will live. ----- [Leo, asking about the "free" creatures] >will Show and Tell putting an Iridescent Drake (or some other >such creature such as Great Whale, Priest of Gix etc) trigger >its CIP ability? No. These cards say "When {creature} comes into play, if you played it from your hand, do X". Since you didn't play it from your hand ("playing" means to cast it as a spell), you don't get to untap the lands. ----- [Charles Bienvenue, asking two questions] >My friend enchant a Black ward on his serra angel and i cast terror in >the fast effect time between the resolve of black ward.... do the >black ward go to the graveyard with the Serra ? Yes. The Terror will resolve before the Black Ward, so the Angel will die. Then, the Ward will try to resolve, but it will be Countered on Resolution, as its target is no longer there. >I cast a Waitting in the weed (this card put 1/1 token for each untapped forest) >Do the token suffer summon sickness ? Yes. Just like every other creature, tokens suffer from summoning sickness unless the card that creates them says otherwise. ----- [Boris, asking about the UK Magic scene] > Here in the UK I have been trying to break into the professional >scene for absolutely ages, but there's simply not enough support for Magic >in my area. Um, where are you? There's a large amount of support for Magic in most areas of the UK (the exceptions being the far north of England, North Wales and the far North of Scotland). > This is happening in far too many countries, and I reckon Magic >deserves as much support here as it does in the United States... Magic gets at least as much support in the UK as it does in the US. ----- [Aaron Brandenburger, asking some questions] >I was wondering about a couple artifacts I commonly use in one of my >decks. If I have an Icy Manipulator in play, and my opponent goes to >play a spell. If I use a Manipulator on them, so their land is already >tapped (and they don't have enough now) what happens to the spell? You _Cannot_ do this. Even if your opponent did give you a chance to use the Manipulator before they played the spell, they could just tap it for mana before the Manipulator's ability resolves. Since the Manipulator would resolve first, they never would have had enough mana to cast it in the first place, would they take a mana burn for the tapped lands or just untap them as if it didn't happen? What of the spell then, would it go to their graveyard, or back to their hand? >Also for Teferi's Puzzle Box, it states that during your draw phase you >put the # of cards in your hand on the bottom of your library, then >draw that amount. What if a player has zero cards? Do they not draw? If that player controls the Puzzle Box, they get to choose: Either they can draw a card, then put that card on the bottom and get one new card, or they can put 0 cards on the bottom, draw 0 cards, then draw one card. If the player's opponent controls the Box, then they put 0 cards on the bottom, draw 0 cards, then draw one card. In this case, there's no option to draw your normal card before resolving the Box's ability. >Also quickly I've played with someone who's convinced that you can s >crifice your own permanents whenever you want to, as well as give them >to other players. He says he wants to see in writing that you can't. You can't do this. You can only do things that a spell or ability says you can do (tell him to look at the spell "Donate"). ----- [Charles Bienvenue, asking about Regeneration] >If i do a Holy Light (all non-white creature get -1/-1) and my opponent >have some Will o do Wisp (0/1 B: Regenerate) >What happening to the Will ? It will become -1/0, and die. It's not possible to regenerate it, because it's dying because of 0 toughness. ----- [Thomas Censullo, asking about Regeneration] >Hello! I was wondering: If I have a fading creature in play, and I also have >a Fanatical Devotion in play(Sac a creature: Regenerate target creature), can >I sac the creature with fading, and regenerate itself? Yes, but it's not going to do what you want it to do. The Devotion's ability will be countered on resolution, as it has no legal targets left (because the creature is already in the graveyard). >If I can do this, when it is regenerated, do I get all the fade >counters back? It won't be regenerated (because the ability didn't resolve properly). Also, you can't regenerate from a sacrifice, and I think that you're trying to get the creature to regenerate from being sacrificed as a result of its Fading ability. Also, when a creature regenerates, it stays in play, just as it is. It doesn't gain or lose counters (it does become tapped, and all damage on it is removed). The creature doesn't leave play then return to play. Paul. - ------------------------------------------------------------------- - - Paul Barclay -- paul@second-hand.demon.co.uk -- Mobile: 0958-980180 - - DCI Level III judge -- http://www.second-hand.demon.co.uk/index.htm - - Official MTG-L Network Representative for Wizards of the Coast, Inc -