Date: Sun, 23 Jan 2000 17:49:18 +0000 From: Paul Barclay Subject: [O] NetRep Reply 514 ======================================================================= NetRep Reply number 514 to the Magic: the Gathering List ======================================================================= This reply covers the digests: MTG-L Digest - 17 Jan 2000 (#2000-19) MTG-L Digest - 17 Jan 2000 to 18 Jan 2000 (#2000-20) MTG-L Digest - 18 Jan 2000 to 19 Jan 2000 (#2000-21) MTG-L Digest - 19 Jan 2000 to 20 Jan 2000 (#2000-22) MTG-L Digest - 20 Jan 2000 to 21 Jan 2000 (#2000-23) MTG-L Digest - 21 Jan 2000 to 22 Jan 2000 (#2000-24) Older replies may be found at: http://www.second-hand.demon.co.uk ftp://ftp.magic.asuka.net http://yavapai.ccgnews.com http://www.en.magic.asuka.net http://www.thedojo.com/backpage-rulesregulations.shtml LONG ANSWERS: ======================================================================= [Stephan Niels, asking about Temporal Aperture] >How much do I have to pay for Wildfire played by a Temporal Aperture when >Chill is in play - 0 or 2? That means: The 2 from the Chill are an >additional cost, is this reduced by the Aperture too or not? It costs you {2}. Temporal Aperture doesn't allow you to ignore additional costs, just the spell's mana cost (if you Apertured up a Mox Diamond, you'd still have to discard the land to play it). ----- [Juhan Kaldre, asking about Extended] >Can anyone tell me quickly, when (date, month) 4th ed rotated out from >Extended format? And where could I see regarding DCI announcment (wizards >website?) October 1st 1999. http://www.wizards.com/DCI/ ----- [Ron Rabaut, asking about damage prevention] >{cost}: Prevent the next 2 damage that would be dealt to target >creature or player this turn. > >It says to prevent the NEXT damage but also says TARGET. Can you decide not >to target the next damage and wait for more damage that may be coming as >long as it is within the same turn? No. You prevent the next 2 points of damage that will be dealt to that creature/player - you can't choose not to use a damage prevention shield. Note that the "target" refers to "target creature or player". You don't target damage at all. ----- [Ron Rabaut, asking about Fading] >Can you play an instant or ability in response to a fading card that >is fading away at the beginning of your upkeep? Yes. The Fading ability is a normal triggered ability. ----- [Wayne Ma, asking about the Phyrexian Plaguelord] >Ok, there are no creatures out in play except for a Phyrexian Plaguelord >in your control and it still has "summoning sickness". You opponent >tries to Treachery it. Can you respond by announcing the sacrifice a >creature to give target creature -1/-1 until end of turn ability, target >itself, and then sacrifice itself to pay the cost, thus fizzling >Treachery? Yes (you choose targets for an ability before you pay its cost). ----- [David Page, asking about targets] >I may be misremembering, but I recall a discussion on this before with >Ashes to Ashes or the like and the verdict was that if Ashes to Ashes >had only 1 legal target upon resolution that it would still remove that >creature from the game and still deal 5 damage to you. Is this correct? > >If so, then couldn't you activate Crooked Scales ability when you have >no creatures in play? No. They're different cases. In the Ashes to Ashes case, it's talking about a spell resolving. The same doesn't apply to playing a spell - in this case, you _must_ have enough targets to play it. ----- [Ron Shortt, asking about playing spells] >We had a situation arise during a game last night. I cast Duress (Look >at target opponent's hand and choose a noncreature, nonland card from >it. That player discards that card.) and my opponent showed me his hand >(2 cursed scroll and a fireblast). I chose the Fireblast and he >proceeded to play it saying that he did it in response to my choice >going on the stack. That's not a legal play. You can't play spells during the resolution of another spell. He could have played the Fireblast in response to the Duress, but he chose not to do this, because he showed you his hand. ----- [Chris Meier, asking about triggered abilities] >My opponent and I are both at two life. I have one card in hand, Guerilla >Tactics, and my opponent has Megrim in play. My opponent casts Duress (or >other generic discard spell) and forces me to discard the Guerrilla >Tactics. Who dies? Your opponent loses the game, because the triggered ability of the Tactics is put onto the Stack after the ability of Megrim. ----- [Chris Whitcomb, asking about regeneration] >When you place a regeneration shield on a creature, does that creature >become tapped (side effect of regen) on the announcement of the shield, >or when(if?) the regen takes effect? The creature doesn't tap until it actually regenerates. ----- [Martin Platek, asking about the Norritt] >If I Tap Norritt and target Silver Wyvern, and Silver Wyvern >controller retarget Norritt's ability to one of my creature did >she gonna die? Yes. The creature that the Norritt's ability is retargeted to will die, because it _cannot_ attack, because it's your turn. (There is a restriction on when you can play the Norritt's ability, not on what creatures you can retarget it to). ----- [Russell Henley, asking about Crooked Scales] >Once the coin has been flipped (as many times as necessary), does the 'Destroy' >effect go on the stack, or does it just 'happen'. It happens immediately. There's no chance to play spells and abilities between the coin flip and a creature dying (even if the coin is re- flipped). ----- [Przemyslaw Kozlowski, asking about Planar Collapse etc.] >How do you recognize card abilities that create a pseudo-spell >that is put back on the stack? Look for "{Do X} to {Do Y}". Very few abilities use this template - most of those have been errataed to read this way from "{Do X} and {Do Y}". Note that Monkey Cage does not have that errata, nor will it receive it. ----- [Chris Whitcomb, asking about Monkey Cage] >What problem? Maybe I'm blind, but I don't see how >playing a Living Death will produce more than one >creature card worth of monkeys out of the Monkey Cage? > If the MC is in play when the LD resolves, the very >first creature that pops out will cause the MC to be >SACRIFICED... once it is sacrificed it will ignore all >the other creature cards coming out from the LD.... This isn't how Living Death _or_ Monkey Cage works, though. Living Death brings all the creatures into play at the same time, so Monkey Cage triggers on all of them at the same time. Also, Monkey Cage isn't sacrificed until its effect resolves. ----- [Mat Brown, talking about copy cards] >> Quite a good deal for me. No, I don't think we'll be using "initial" - >> it would be simpler to use "current". > >No, if you read 214.5, it is fairly simple how initial works. I don't think you understood what I said. I didn't say that "initial" doesn't work. I said that it would be _simpler_ to use the current characteristics. >Clone a Rock Hydra with 6 +1/+1 counters. What is the Clone? >Initial: 0/0 with 0 counters. What one would expect. >Current: 6/6 with 0 counters. Huh? You're assuming that everybody has the same view of this as you. That's completely untrue. >Now, let's Clone an Assembly Worker that has been given +1/+1 by a >Mishra's Factory. >Initial: 2/2 Assembly Worker creature. >Current: 3/3 Assembly Worker creature. >Most Basic: Mishra's Factory land. > >Here initial and most basic state come up with different things, but both >of them are simpler than current. Please explain when current is simpler >than initial. The people that matter for the purpose of copy card rules aren't gurus or psuedogurus or tournament players. The important people are the semi- casual players who actually _play_ with the cards. We need something that they are going to be comfortable with, something that they have a chance of understanding. In fact, as long as the rules work technically (in other words, they do what they say they do), I don't particularly care what the assembled gurus think about them. If someone comes up with a good idea, I'll add it into the Older Rules appendix that I'm checking through at the moment. However, one thing that is clear is that "most basic" is the way that we are almost certainly going to go. ----- [Julius Rodil, asking about Monkey Cage] >lets say i have two monkey cage in play and two opalescence , worship, >ivory mask and angelic chorus in my graveyard and i replenish how many >tokens will it produce. 42 Monkey tokens. You'll gain 105 life. Paul. - ------------------------------------------------------------------- - - Paul Barclay -- paul@second-hand.demon.co.uk -- Mobile: 0958-980180 - - DCI Level III judge -- http://www.second-hand.demon.co.uk/index.htm - - Official MTG-L Network Representative for Wizards of the Coast, Inc -