Date: Thu, 16 Dec 1999 22:10:34 +0000 From: Paul Barclay Subject: [O] NetRep Reply 504 ======================================================================= NetRep Reply number 504 to the Magic: the Gathering List ======================================================================= This reply covers the digests: MTG-L Digest - 10 Dec 1999 to 11 Dec 1999 MTG-L Digest - 11 Dec 1999 to 12 Dec 1999 MTG-L Digest - 12 Dec 1999 to 13 Dec 1999 - Special issue MTG-L Digest - 13 Dec 1999 MTG-L Digest - 13 Dec 1999 to 14 Dec 1999 - Special issue MTG-L Digest - 14 Dec 1999 MTG-L Digest - 14 Dec 1999 to 15 Dec 1999 Older replies may be found at: http://www.second-hand.demon.co.uk ftp://ftp.magic.asuka.net http://yavapai.ccgnews.com http://www.en.magic.asuka.net http://www.thedojo.com/backpage-rulesregulations.shtml SHORT ANSWERS: ======================================================================= ** Celestial Dawn changes all mana symbols to {W}, so even if you changed a Dawned land to another land type, it will still only produce {W}. LONG ANSWERS: ======================================================================= [Bob Terrell, with more black enchantment removal] >Next try: > >Shattered Dreams XXBBB >Sorcery >Pay X life: Destroy X target enchantments. For each enchantment destroyed in >this way, lose (another) 2 life. You may only spend black mana to pay for X. > >Is that better? It'll cost 5 mana and 3 life to off a Light of Day. Still too good. Keep trying. :-) ----- [Laurie Cheers, with a card] >Mass Mediator 1UU >Creature - Wizard 5/5 >When Mass Mediator comes into play, all players gain control of it. > >Would that cause problems or what? :) Not as many as you think. Maybe something to try for Unglued 3. ----- [Hanno, asking about bannings] >Where can I find explanations why certain cards were banned in the different >formats? The banned/restricted list announcements generally have a good explanation of why stuff is banned. If you need to know something about a specific card, you could ask here, and I can give you an answer too. ----- [Hanno, asking about card design] >Id really like to know if Wizards R&D uses some of the suggestions for >cards that come up on the internet and if there are examples. I mean, >at least this is what players want, isnt it? No. R&D generally do not accept suggestions for cards from people outside R&D. They simply don't need to. ----- [Bob Terrell, asking about Home Improvement] >Is the show Home Improvement everywhere yet? Sadly, it is. ----- [Mason Glaves, asking about Goblin Medics] >Just out of curiosity, if I tap a goblin medic (to attack or whatever) >and then I play a spell that taps target creature, can I "re-tap" it to >do another point of damage? Not unless you untap it first. It will only trigger when it goes from being untapped to being tapped. ----- [Mat Brown, asking about theories] >I noticed when I posted a new theoretical rules system to the list, a lot of >people were willing to tell me it was complex (Paul included) but when I asked >people to explain to me how it was complex, there was a strange silence (Paul >included). I didn't say that it was complex, I said that introducing it would create unnecessary complexity, which is not entirely the same thing. (Your example was having mana abilities use the Stack - this would also require us to go through every card and reevaluate its play balance). It wasn't a bad system, but it isn't the same as the system we have now, so it would have to be a radically better system to be implemented. ----- [Mat Brown, asking about some elusive rules] >NetRep Reply 490 >|[Mat Brown, asking about the new Classic Rules] >|>> ** The new Classic Edition Technical Rules Document will be out on >|>> November 1. Hopefully. >|> >|>Do you expect that this document will include the finished Copy Card >|>rules? >| >|No. I know that it's going to contain the Copy Card rules. I can't >|guarantee that they'll be completely finished. > >Well??? They're, um, _very_ unfinished by the looks of things. I'll send another kick upstairs. ----- [Jacek Malinowski, asking about blocking] >There is funny artifact called Magnetic Web. It distributes magnet counters >among creatures. >What happens if 2 creatures with magnet counters attack and defending player >has 3 creatures with magnet counters. Obviously they all have to block but >which creature(s)? The defending player chooses which creatures block which creatures. So, he could let one through unblocked, or block both. ----- [Ben Stone, asking about Vampirism] >Would I be able to Donate a Vampirism and get the benefits but not the >draw backs? Yes. Note that the benefits are based on the number of creatures your opponent controls, though. ----- [Jeremy, asking about Abyssal Hunter] >The text on Abyssal Hunter says, "B, tap: Tap target creature. Abyssal >Hunter deals damage equal to its power to that creature." > >Maybe it sounds stupid of me, but I was wondering whether the damage AH >does is equal to its own power (that is, 1) or the power of the target >creature. If I had to take a stab at it, I'd say (on grammatical >grounds) that it is AH deals damage equal to its own power. Am I right? Yes. ----- [Ingo Warnke, pointing out a problem] >In the recently updated sets (extended legal), Phantasmal Terrain >has 2 different wordings: > >6E >Enchanted land is a basic land type of your choice. > >5E >As Phantasmal Terrain comes into play, choose a basic land type. >Enchanted land is a basic land of the chosen type. Ah. Hmm. Technically, since both were updated on the same day, the Classic Edition one should be more official. However, this wording clearly isn't correct. The Fifth Edition file's wording is correct, and should be used for tournaments. >So I repeat my question to Paul: Can you find out if R&D would object to a >model where a Mountain enchanted with a PTerrain (set to Forest) would create >a permanent with name Mountain but land type Forest? They object. You'd still be able to Mountainwalk over it. ----- [Ururam Tururam, asking about cleanup] >My turn is going to end. I have 9 cards in my hand and I have >Wall of Nets (0/7) in play with Pariah on it. This wall suffered >6 damage in this turn. My opponent controls one Megrim. Will my wall >survive? Why? Yes, it survives. The 6 damage on it will be removed during the cleanup step. The Megrim trigger can't go onto the Stack until after this cleanup step. When the Megrim resolves, the Wall gets 2 points of damage. Then, after everything's resolved, do another cleanup step, and wipe the damage off. ----- [Bob Terrell, asking about abilities] >Inderdict: Whether or not the ability has an activation cost does not go on >the stack. Yes it does. The ability's text goes onto the Stack >It's impossible to correctly word my Al Borland card. Effects of an >ability do not go on the stack. Nothing's impossible. You wanted a card that would stop creatures dealing noncombat damage. "All non-combat damage that would be dealt by a creature is prevented" ----- [Echolan, asking two questions] >1. If you have a card such a Drake Hatchling (1/3 flying [B: Drake >hatchling gains +1/+0 until end of turn, only use this once per turn]) >and you use it's special ability above the limited amount of times, do >you sacrifice it, or you just can't use it that way? You simply can't use it more than once per turn. >2. What is the Legendary rule? This is a rule that applies to Legends and Legendary permanents. It basically says that if two Legends or Legendary permanents with the same name are in play at the same time, then the newest one is put straight into the graveyard, without any chance for abilities to be played. Paul. - ------------------------------------------------------------------- - - Paul Barclay -- paul@second-hand.demon.co.uk -- Mobile: 0958-980180 - - DCI Level III judge -- http://www.second-hand.demon.co.uk/index.htm - - Official MTG-L Network Representative for Wizards of the Coast, Inc -