Date: Sun, 10 Sep 2000 15:44:49 -0400 From: Jeff Jordan Subject: [O] NetRep Reply 569 ======================================================================= NetRep Reply number 569 to the Magic: the Gathering List ======================================================================= This reply covers the digests: MTG-L Digest - 6 Sep 2000 to 7 Sep 2000 - Special issue (#2000-284) MTG-L Digest - 7 Sep 2000 (#2000-285) MTG-L Digest - 7 Sep 2000 to 8 Sep 2000 (#2000-286) MTG-L Digest - 8 Sep 2000 to 9 Sep 2000 (#2000-287) Older replies may be found at: http://www.second-hand.demon.co.uk ftp://ftp.magic.asuka.net http://www.yavapaiopen.com http://www.en.magic.asuka.net http://www.wizards.com/dci/judge/judgelistarchive.asp SHORT ANSWERS: ======================================================================= ** Mtg-l is an open forum for Magic discussion. If you want to answer a rules question on mtg-l, please do so. But if you're not 100% sure of the answer, then say so in the answer that you give. ** By definition, the effect "regenerate" means means "The next time [indicated permanent] would be destroyed this turn, instead remove all damage from it, tap it, and (if it's in combat) remove it from combat." Like all effects that say "this turn," it ends in the Cleanup Step of "this turn." ** If for some reason a permanent can't regenerate, it does not mean a regeneration effect can't be played on it, or resolved on it. It means the effect will fail to replace a destruction. ** Roman armies used many names for different sizes of units, although their sizes could vary. A cohort was about 100 to 500 soldiers, and a legion was about 5000. Lim-Dul used the same names and approximate sizes. This explains why a Legion could walk over whole snow-covered swamps, while a Cohort was better at fighting in small groups, like against regenerating creatures. ** "Protection from FOO" prevents damage to a creature from any source that has the property FOO, regardless of how it got that property or how many similar properties it has. Protection from black works really well with Darkest Hour. ** Changing a spell's or permanent's color replaces all of the old colors with the new. ** Abduction can be cast on your own creatures, as a substitute for Twiddle and False Demise. LONG ANSWERS: ======================================================================= [Ernie Miller, thinking he has a good idea] > I have a novel(sp) idea for dispersing cards for MTG drafting. Who > can I suggest it to? I really think it would work well and is worth > having someone seriously consider. > > I read on here that WotC does not consider any suggestions listed > here because of concerns about copyright, et al. You can try just mentioning the idea here. I can pass it along. I probably could pick a name for you to send it to, but I am still trying to get familiar with all these new people, and I'm not going to pass along specific names until I'm sure I know they are the right people. The R&D folks pointedly ignore any unsolicited card ideas, so that they can't be accused of borrowing them. They don't want someone claiming "Hey, I thought of the idea for a red 1/1 flying regenerator first" if a new set comes out with one. --- [Ole Kofoed Hansen, on the existence of "upkeep cost."] > Are you sure that there is no such thing as an upkeep cost? It does > not work the same as in 5th, but it still exists to my knowledge. > (And according to the Glossary in the Comprehensive Rules.) The rules need to put labels on certain ideas to simplify text, and sometimes those labels are based more on history than a special significance the idea has in the game of Magic. Thus, "mana burn," "summoning sickness," and "upkeep cost" are defined, but no card or rule will be written that depends on those terms. (Yes, I know rule 408.2 seems to use "mana burn." That "rule" incompletely summarizes things written elsewhere, one of which is called mana burn.) I don't know why "upkeep cost" can't continue to be in the rulebook, but it definitely needs an "obsolete" tag applied to it, just like sickness. It doesn't have a special significance under Classic rules, which is probably what I should have said. --- [Thomas Logan on playing mana abilities on Rhystic Cave] > AP: Taps RC to attempt to get a mana > NAP: Taps mountain to prevent > AP: responds by paying 1 > > Does this scenario put anything on the stack? > If the AP has priority can the NAP pay 1 to prevent? or can the AP > ignore the NAP and pay 1 first? > Can the NAP only respond to this after the AP give up priority? > What happens to the mana that the NAP put in his pool? (burn???) > If there is no burn could the AP tap out with any number of mana and > a RC? (I would think not.) First, Rhystic Cave has errata to say "{Tap}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. You can't play this ability during the announcement of another spell or ability." This stops several forms of abuse. What happens is that the Active Player (AP) can tap the Rhystic Cave for mana. Since this is a mana ability, it resolves immediately without using the stack or passing priority. During resolution, each player in turn gets a chance to pay 1 to stop the Cave from producing mana. Again, this does not involve passing priority; it is executing the instruction "unless any player pays 1." So the active player can tap his plains for one mana first, and pay off the Rhystic Cave. The non-active player can then choose to tap a mountain or not, and can pay the cost again, or not. But each player can only pay the cost once. Jeff. -- - ------------------------------------------------------------------- - - Jeff Jordan Official MTG-L NetRep for - - jeffjo@erols.com Wizards of the Coast, Inc - - ------------------------------------------------------------------- -